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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

game-store-release

Store distribution preparation for Unity (C#) games across PC, console and mobile stores in a platform-neutral way - store requirements checklist (build format, age rating, privacy policy, store page assets, trailer and screenshot specs), build pipeline to uploadable artifacts, versioning and build numbers, achievements, cloud saves and entitlements behind interfaces, store SDK isolation, crash and log reporting, EULA and third-party notices from the licence register, pre-submission test matrix, staged rollout and beta branches, patch and hotfix paths, post-release metrics and review monitoring as data, and refund and delisting awareness. Load when preparing a game for a store submission, integrating store services, or planning release and post-release operations.

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