Skip to content

davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

game-profiling

Measure Unity CPU, GPU, memory, GC, loading, and build-size problems using Profiler, Frame Debugger, Memory Profiler, target devices, and automated reports. Load when investigating a performance symptom or collecting evidence; use game-performance for the fix.

Read SKILL.md at the source

Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.

Files

Every link opens the file at its source, pinned to the revision this page describes.