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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

game-performance

Runtime performance practices for Unity games - frame budgets, CPU and GC allocation avoidance, caching, event-driven updates, pooling, Jobs and Burst when justified, rendering cost (batching, SRP Batcher, instancing, overdraw, LOD, culling, lighting, post-processing, dynamic resolution), memory, loading hitches, mobile constraints, quality tiers, per-feature budgets, and regression guarding. Load when a game misses its frame or memory target, when reviewing code for runtime cost, or when setting performance budgets. Measure first with game-profiling.

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