game-localisation
Localisation engineering for Unity and C# games - string tables and keys with no hardcoded text, Unity Localization package basics, locale-aware formatting of numbers, dates, plurals and gender, fonts and glyph coverage (CJK, Arabic, Cyrillic), text expansion budgets and UI layout, right-to-left support, localising audio, images and voice, pseudo-localisation testing, translator and machine-translation context notes, fallback locale, locale persistence, build size impact, QA checklist, and scripts to extract and validate strings. Load when adding text to a game, preparing for translation, adding a language, or debugging missing glyphs, overflow, or wrong formatting.
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