Skip to content

davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

game-localisation

Localisation engineering for Unity and C# games - string tables and keys with no hardcoded text, Unity Localization package basics, locale-aware formatting of numbers, dates, plurals and gender, fonts and glyph coverage (CJK, Arabic, Cyrillic), text expansion budgets and UI layout, right-to-left support, localising audio, images and voice, pseudo-localisation testing, translator and machine-translation context notes, fallback locale, locale persistence, build size impact, QA checklist, and scripts to extract and validate strings. Load when adding text to a game, preparing for translation, adding a language, or debugging missing glyphs, overflow, or wrong formatting.

Read SKILL.md at the source

Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.

Files

Every link opens the file at its source, pinned to the revision this page describes.