game-analytics
Game telemetry in Unity - event schema (session, level, economy, tutorial, error events), typed event classes and naming, batching and offline queue, sampling and cost, privacy (consent gate, no PII, children's data caution), funnels, D1/D7/D30 retention cohorts, difficulty and balance metrics, economy health, crash and performance telemetry, dev-build versus release gating, analysing with SQL or spreadsheets, feeding results into logged balance decisions, and testing the pipeline. Load when adding telemetry to a game, designing events, analysing player behaviour, or tuning difficulty and economy from data.
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