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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

game-ai

NPC AI engineering in Unity - choosing between finite state machines, hierarchical FSMs, behaviour trees, utility AI, GOAP, and steering; separating perception, decision, and action; sight and hearing perception with memory; NavMesh navigation with the AI Navigation package; A* alternatives; time-sliced updates and AI LOD; blackboards; group coordination; difficulty exposure; debugging, determinism, and testing AI as plain C#. Load when designing, implementing, debugging, or optimising enemy or NPC behaviour.

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