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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

game-accessibility

Accessibility in games - vision (colour-blind-safe palettes, non-colour cues, text scaling, contrast, high-contrast mode, screen reader and text-to-speech for menus), hearing (subtitles with size and background options, visual cues for audio, per-bus volume), motor (full remapping, hold versus toggle, adjustable timing and QTE alternatives, one-handed schemes, aim assist, input buffering), cognitive (difficulty and assist options, clear objectives, pause anywhere, reduced flashing and motion, photosensitivity limits), settings UX and persistence, designing options into systems early, testing checklist, and established guidelines. Load when designing or reviewing game options, menus, controls, UI, audio, or when auditing a game for accessibility.

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