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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

csharp-conventions

Unity-flavoured C# standards - naming, serialized fields vs public fields, properties, namespaces mapped to assembly definitions, nullable reference types caveats, Unity's overloaded null on UnityEngine.Object, readonly and const, events and unsubscription, coroutines vs async/await vs Awaitable vs UniTask with cancellation, LINQ and allocation habits, strings and boxing, struct vs class, generics, enums and flags, attributes, XML docs, analyzers and .editorconfig, and logging conventions. Load when writing or reviewing Unity C# code, setting a code style, or deciding on async, event, or null-handling patterns.

Read SKILL.md at the source

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