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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

camera-systems

Camera engineering in Unity with Cinemachine - Cinemachine 2 vs 3 differences, virtual cameras or CinemachineCamera, brain, priority-based switching, follow and aim behaviours, blends, impulse and screen shake, confiner and collision avoidance, third-person orbital, first person, top-down and 2D pixel perfect cameras, Timeline and cutscene cameras, camera state tied to game state, camera-relative input, split-screen, FOV effects, motion-sickness accessibility options, update method and jitter, performance, and debugging. Load when setting up or debugging cameras, shake, blends, camera jitter, or player view options.

Read SKILL.md at the source

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