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davidbirchall/squad-skills-creative-technology

v0.1.0

Creative technology and asset pipeline skills for Unity: Blender workflows, 3D and 2D asset pipelines, asset optimisation, material and shader workflows, VFX implementation, animation integration, and audio integration. Covers technically preparing and integrating assets, not creating them.

vfx-implementation

Technical implementation of visual effects in Unity - choosing between the Particle System and VFX Graph, GPU versus CPU cost, pooling and lifetime management, overdraw and transparency sorting, LOD and culling, exposed parameters for gameplay, event-driven triggering, flipbook textures, shader-driven effects, mobile limits, determinism, performance budgets, and effect prefab organisation. Load when building, integrating, triggering, or budgeting effects such as impacts, trails, ambient particles, and screen or shader-driven effects.

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