squad-skills-creative-technology
Creative technology and asset pipeline skills for Unity: Blender workflows, 3D and 2D asset pipelines, asset optimisation, material and shader workflows, VFX implementation, animation integration, and audio integration. Covers technically preparing and integrating assets, not creating them.
Version 0.1.0, 8 skills.
Install
copilot plugin install ./plugins/creative-technology
Skills
| Skill | Purpose | Load when |
|---|---|---|
2d-asset-pipeline | Sprites, atlases, pixels per unit, tilemaps, compression, colour space | Bringing 2D assets into Unity |
3d-asset-pipeline | FBX/glTF export, scale and axes, Unity import settings, prefabs, validation | Bringing 3D assets into Unity |
animation-integration | Rigs, import settings, Animator structure, root motion, events | Integrating animation |
asset-optimisation | Budgets, LODs, texture compression, atlasing, CI budget checks | Reducing asset cost |
audio-integration | Import settings, loudness, mixer, voice limits, music, middleware | Integrating audio |
blender-workflows | Scene units, modifiers, naming, bpy batch export, .blend versioning | Preparing assets in Blender |
material-shader-workflows | Render pipeline, Shader Graph vs HLSL, variants, texture packing, SRP Batcher | Building materials and shaders |
vfx-implementation | Particle System vs VFX Graph, pooling, overdraw, gameplay hooks | Implementing effects |
Related plugins
Works well with: game-development, creative. Skills may mention skills from other plugins in a short "See also" note; each skill stands on its own if those plugins are not installed.