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davidbirchall/squad-skills-creative-technology

v0.1.0

Creative technology and asset pipeline skills for Unity: Blender workflows, 3D and 2D asset pipelines, asset optimisation, material and shader workflows, VFX implementation, animation integration, and audio integration. Covers technically preparing and integrating assets, not creating them.

material-shader-workflows

Technical material and shader integration for Unity - choosing a render pipeline (URP, HDRP, Built-in) and checking asset compatibility, Shader Graph versus hand-written HLSL, shared master materials, material variants and instancing, shader keywords and variant explosion, property naming, channel-packed mask textures, PBR texture conventions, colour space, SRP Batcher compatibility, shader stripping and warmup, and debugging with the Frame Debugger. Load when setting up materials, authoring or reviewing shaders, packing textures, or diagnosing pink materials, variant counts, or batching problems.

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