Skip to content

davidbirchall/squad-skills-creative-technology

v0.1.0

Creative technology and asset pipeline skills for Unity: Blender workflows, 3D and 2D asset pipelines, asset optimisation, material and shader workflows, VFX implementation, animation integration, and audio integration. Covers technically preparing and integrating assets, not creating them.

audio-integration

Technical audio integration in Unity - formats and import settings (load type, compression, sample rate, force mono), loudness targets and normalisation, AudioMixer groups, snapshots and ducking, voice limits and priorities, AudioSource pooling, spatial audio settings, music looping and transitions, adaptive music, localised voice-over, FMOD or Wwise middleware choice, naming conventions, memory budgets, and platform specifics. Load when importing audio, building mixers, wiring sound to gameplay, budgeting audio memory, or choosing between built-in audio and middleware.

Read SKILL.md at the source

Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.

Files

Every link opens the file at its source, pinned to the revision this page describes.