asset-optimisation
Technical optimisation of game assets for Unity - budgets per asset class (triangles, texture size, materials, draw calls), mesh simplification and LODs, texture compression and mipmaps, atlasing, material consolidation, import-time versus runtime optimisation, platform-specific overrides, measuring before and after, and automated budget checks in CI through editor scripts, with audio and video sizing deferred to audio-integration. Load when setting asset budgets, reducing asset cost, configuring compression, or automating budget enforcement.
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