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davidbirchall/squad-skills-creative-technology

v0.1.0

Creative technology and asset pipeline skills for Unity: Blender workflows, 3D and 2D asset pipelines, asset optimisation, material and shader workflows, VFX implementation, animation integration, and audio integration. Covers technically preparing and integrating assets, not creating them.

animation-integration

Technical integration of animation in Unity - rig and skeleton conventions, humanoid versus generic rigs, import settings, clip splitting, root motion, Animator Controller structure (layers, state machines, sub-state machines, blend trees), avatar masks, Animation Rigging, retargeting, animation events and their cautions, Timeline versus Animator, hashed parameters, driving animation cleanly from code, compression, and naming. Load when importing rigged characters and clips, building Animator Controllers, wiring animation to gameplay code, or diagnosing foot sliding, popping, or event bugs.

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