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davidbirchall/squad-skills-creative-technology

v0.1.0

Creative technology and asset pipeline skills for Unity: Blender workflows, 3D and 2D asset pipelines, asset optimisation, material and shader workflows, VFX implementation, animation integration, and audio integration. Covers technically preparing and integrating assets, not creating them.

3d-asset-pipeline

Technical pipeline for getting 3D assets from Blender into Unity - FBX versus glTF export, scale and axis conventions, naming for LODs and colliders, mesh and material preparation, Unity model import settings (scale factor, normals, tangents, read/write, compression), prefab creation and organisation, folder structure, AssetPostprocessor validation, and per-asset-type checklists. Load when exporting from Blender, configuring Unity model imports, structuring 3D asset folders, or automating import validation.

Read SKILL.md at the source

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