3d-asset-pipeline
Technical pipeline for getting 3D assets from Blender into Unity - FBX versus glTF export, scale and axis conventions, naming for LODs and colliders, mesh and material preparation, Unity model import settings (scale factor, normals, tangents, read/write, compression), prefab creation and organisation, folder structure, AssetPostprocessor validation, and per-asset-type checklists. Load when exporting from Blender, configuring Unity model imports, structuring 3D asset folders, or automating import validation.
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