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davidbirchall/squad-skills-creative-technology

v0.1.0

Creative technology and asset pipeline skills for Unity: Blender workflows, 3D and 2D asset pipelines, asset optimisation, material and shader workflows, VFX implementation, animation integration, and audio integration. Covers technically preparing and integrating assets, not creating them.

2d-asset-pipeline

Technical pipeline for 2D assets in Unity - source PSD/Aseprite versus exported files, naming, sprites and pixels per unit, pivots, filter mode for pixel art, power-of-two and compression choices, sRGB versus linear colour space, sprite atlases, 9-slice, tilemaps and tile palettes, UI assets, and import validation with AssetPostprocessor. Load when importing sprites, textures, or UI art into Unity, configuring atlases and tilemaps, or automating 2D import rules.

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