unreal-world-building
Build scalable Unreal Engine 5.6+ levels and open worlds. Use for level assembly, actor placement, World Partition, Data Layers, One File Per Actor, HLOD, Landscape, foliage, PCG, streaming, or environment validation.
Pinned to revision 67b5cb09b87f, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/unreal-world-building/SKILL.md
- skills/unreal-world-building/references/environment-and-pcg.md
- skills/unreal-world-building/references/world-partition-and-layers.md
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