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arg-software-factory/unreal-engine

v3.0.0MIT

Operate a live Unreal Editor over MCP through Unreal Engine 5.8's native in-editor MCP server: spawn actors, build and compile Blueprints, compose levels, configure lighting, inspect Slate widgets, and run automation tests. Connects to the editor's local HTTP endpoint — no third-party server to install. The bundled skills lean into list-first, compile-then-spawn discipline because editor writes silently no-op more than any other DCC.

unreal-project-architecture

Design or refactor a maintainable Unreal Engine 5.6+ project. Use for Gameplay Framework choices, C++ versus Blueprint boundaries, modules, plugins, Data Assets, asset ownership, input, or scalable project structure.

Read SKILL.md at the source

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