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arg-software-factory/unreal-engine

v3.0.0MIT

Operate a live Unreal Editor over MCP through Unreal Engine 5.8's native in-editor MCP server: spawn actors, build and compile Blueprints, compose levels, configure lighting, inspect Slate widgets, and run automation tests. Connects to the editor's local HTTP endpoint — no third-party server to install. The bundled skills lean into list-first, compile-then-spawn discipline because editor writes silently no-op more than any other DCC.

unreal-blueprints-cpp

Build Unreal Engine 5.6+ gameplay with Blueprints and C++. Use for actors, components, input, communication, collision, movement, gameplay events, network replication, debugging, or choosing a native implementation boundary.

Read SKILL.md at the source

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