unity-procedural-navigation
Build deterministic Unity 6.0 LTS procedural content, spawning systems, pooling, and AI navigation with bounded ownership, reproducible seeds, NavMesh validation, and performance-aware queries.
Pinned to revision 67b5cb09b87f, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/unity-procedural-navigation/SKILL.md
- skills/unity-procedural-navigation/references/deterministic-generation-and-pooling.md
- skills/unity-procedural-navigation/references/navigation-and-validation.md
Every link opens the file at its source, pinned to the revision this page describes.