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v3.0.0MIT

Operate a live Unity Editor over MCP: build scene hierarchies, add components, author C# scripts, manage assets, and smoke-test in Play Mode. The bundled skills' guardrails stop a build from wiping its own scene.

unity-procedural-navigation

Build deterministic Unity 6.0 LTS procedural content, spawning systems, pooling, and AI navigation with bounded ownership, reproducible seeds, NavMesh validation, and performance-aware queries.

Read SKILL.md at the source

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