unity-mcp
Safely drive a connected Unity Editor through MCP for inspection, scenes, GameObjects, assets, C# changes, play-mode checks, and recovery from editor or compilation failures.
Pinned to revision 67b5cb09b87f, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/unity-mcp/SKILL.md
- skills/unity-mcp/references/live-editor-safety.md
- skills/unity-mcp/references/scripts-and-validation.md
Every link opens the file at its source, pinned to the revision this page describes.