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v3.0.0MIT

Operate a live Unity Editor over MCP: build scene hierarchies, add components, author C# scripts, manage assets, and smoke-test in Play Mode. The bundled skills' guardrails stop a build from wiping its own scene.

unity-mcp

Safely drive a connected Unity Editor through MCP for inspection, scenes, GameObjects, assets, C# changes, play-mode checks, and recovery from editor or compilation failures.

Read SKILL.md at the source

Pinned to revision 67b5cb09b87f, so it is the text this page describes rather than whatever the author pushed since.

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