unity-gameplay-architecture
Design robust Unity 6.0 LTS runtime gameplay with composable C# components, ScriptableObject data, Input System actions, UI boundaries, physics ownership, and testable lifecycle contracts.
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Files
- skills/unity-gameplay-architecture/SKILL.md
- skills/unity-gameplay-architecture/references/components-data-and-lifecycle.md
- skills/unity-gameplay-architecture/references/input-ui-and-physics.md
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