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v3.0.0MIT

Operate a live Unity Editor over MCP: build scene hierarchies, add components, author C# scripts, manage assets, and smoke-test in Play Mode. The bundled skills' guardrails stop a build from wiping its own scene.

unity-gameplay-architecture

Design robust Unity 6.0 LTS runtime gameplay with composable C# components, ScriptableObject data, Input System actions, UI boundaries, physics ownership, and testable lifecycle contracts.

Read SKILL.md at the source

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