zernie/vigiles
Verify CLAUDE.md/AGENTS.md references, compile typed specs, and test the agent harness
Adopt a typed .spec.ts for an existing hand-written CLAUDE.md — start from the file you already have, non-destructively
Diagnose why an agent harness misbehaved by reading the local flight-recorder ledger (.vigiles/runs.jsonl) — which skills fired or got hijacked, which hooks blocked or wrongly allowed, which subagent tool-contract violations happened, and how a skill's trigger rate moved. Use when asked why a skill stopped firing, why a hook didn't block, why the wrong skill ran, or to debug/investigate what the harness actually did. NOT for writing new rules (use strengthen) or editing the spec (use edit-spec).
Edit a vigiles .spec.ts to change a compiled instruction file (CLAUDE.md / AGENTS.md) — add, modify, or remove a rule, section, command, or key file. Use whenever you need to change a CLAUDE.md/AGENTS.md that carries a vigiles hash (edit the spec, never the artifact), including adding a new enforce()/check()/guidance() rule.
Deep linter reference for authoring or debugging a vigiles enforce() rule — plugin tables, AST selectors, type-aware rules, auto-fix, and edge cases for ESLint, Ruff, Pylint, RuboCop, Stylelint, and Clippy. Use when you need the exact rule name or config for a specific linter, not for running a linter. (JVM/Go linters — detekt, ktlint, Checkstyle, golangci-lint — and Cedar have no deep-dive file yet; their reference lives in docs/linter-support.md.)
Upgrade a vigiles spec's guidance() rules to enforce() — scan the guidance rules in a CLAUDE.md/AGENTS.md spec and find existing linter rules (ESLint, Ruff, Clippy, Pylint, RuboCop, Stylelint) that back them. Use when asked to strengthen, harden, or make vigiles rules enforceable; NOT for general linting or fixing lint errors.
Install vigiles and test a Claude Code harness — hooks, skills, settings, CLAUDE.md — by picking the right tier (unit / deterministic / eval) and writing a test that passes. Use when the user wants to check that a hook fires or blocks, that a skill triggers, that injected context lands, or that a harness change moves what the agent does.