godot-occlusion-culling-3d
Set up and debug 3D occlusion culling in Godot: OccluderInstance3D baking rules, what is silently excluded from bakes, occludee requirements, runtime toggling, and why an object is or isn't culled.
Pinned to revision 65f8d8b31cd5, so it is the text this page describes rather than whatever the author pushed since.
Files
Every link opens the file at its source, pinned to the revision this page describes.