tommyc10/tblock
Rigorous agent workflows for Claude Code, Codex, and GitHub Copilot. Go deep first, then go fast.
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
Keep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS vs WAAPI vs requestAnimationFrame, Framer Motion's hardware-accelerated path, React re-rendering per frame, inherited CSS variable recalculation, blur cost, and when will-change actually helps. Use when an animation is janky, choppy, stutters, or drops frames; when choosing which property to animate; when deciding between CSS and JS animation on performance grounds; or when reaching for will-change or GPU layers. For choosing easing, duration, or whether to animate at all use animate; for reviewing motion as a whole use review-animations.
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.
Use for "automate me", "create/update/refresh my -mode skill", "turn/capture my preferences or working style into a skill", or wanting agents to follow how the user works. Drafts or revises a personal -mode skill with the harness's skill-authoring skill and unslop, optionally pulling fresh evidence from recent transcripts.
Vet a perf measurement (limiter, tuning, limits, errors, repeatability, relevance, and whether the work happened) before you report or act on it. Use when you run a benchmark or report a speedup or regression you measured.
Find what a change could break somewhere else before it ships, beyond the diff, and prove the one fact it's safe because of by running real code instead of writing it up. Use for 'blast radius of X', 'what could this break', or reviewing a small diff you don't trust.
Try to break a piece of UI by feeding it worst-case data — long names, unbreakable emails, one-letter names, missing fields, huge counts, zero items, long labels, non-Latin text, emoji, extreme numbers — then render it behind a "Demo data / Worst case" toggle and report everything that broke, with the fix for each. Use when the user asks to stress-test, break, or find edge cases in a component or screen, or to "try the worst case". For visual design critique use emil-design-eng; for motion use review-animations.
Restate the last message in plain human language, with no jargon.
Find the mistakes agents keep repeating in this repo and make each one impossible. Try architecture first, then types, then a lint whose error names the fix, then a test, and write docs last. Prove each check fails on a real past mistake. Repeat this each time the operator corrects you. Use for /correct.
Create a project-local skill for launching, driving, and proving real app behavior, including a feature map. Use when asked to set up verification or create a control skill for a project.
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions. Use for /figure-it-out or 'figure it out'.
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which package owns this", "is this the right layer"). Explains subsystem architecture, runtime flow, onboarding mental models.
Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.
Restate in your own words what you think the user's goals are and what problem they're trying to solve. Use for /in-your-own-words.
Use for "interrogate", "adversarial review", "multi-model review", "challenge this", "stress test this code", "find blind spots", or "tear this apart". Multiple LLM reviewers challenge changes from independent angles.
Audit a project's existing verification skill and feature map against source and the running app, then repair proven documentation or harness drift. Use for verification upkeep or an audit of the verify skill.
Apply when two or more fixes that share one premise have failed the same gate. Write the premise down and test it directly before you write another fix that assumes it.
Apply when wiring validation, error handling, or framework adapters. Concentrate guards at system boundaries (CLI, config, network, external APIs); trust internal types and keep business logic in pure functions.
Apply to any non-trivial work, not just bulk work: edits, migrations, analyses, checks. Build the tool that does it or proves it (codemod, script, generator, or a skill your subagents follow) instead of working by hand. The tool is the artifact a reviewer can rerun.
Apply when you catch yourself writing the same instruction a second time, or notice a recurring correction. Encode the rule as a lint, metadata flag, runtime check, or script instead of more text.
Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.
Apply before you trust, report, or act on a number you measured: a speedup, a regression, a throughput, a latency, or an eval result. Find what limits it, and rule out that it measured something other than the work you think.
Apply when debugging. Trace each symptom back to the first place the system went wrong and fix it there. A guard is a fix only when the state it handles is legitimate.
Apply before writing logic: choosing core types and data structures, sequencing scaffold-vs-feature work, asking what concurrent actors share. Get the data structures right so downstream code becomes obvious.
Apply when context is filling up: large outputs, long files, repeated reads, fan-out planning. Route bulk to subagents; keep summaries in the main thread, not raw payloads.
Apply when building or changing any UI. Make what matters, what happened, and what to do next obvious without explanation.
Apply when refactoring, evaluating diff size, or tempted to add abstractions, layers, or signal threading. Bias toward deletion and the smallest change that solves the problem.
Apply when designing commands, lifecycle steps, or processing loops that run amid crashes, restarts, and retries. Converge to the same end state regardless of partial prior runs.
Apply when introducing a new internal API while old callers still exist. Migrate callers and delete the old API in the same wave instead of preserving compatibility layers.
Apply when reviewing or shaping code that's hard to trace. Count layers between question and answer, and hidden state in the reader's head; collapse one-caller wrappers and shrink mutable scope.
Apply when writing stateful logic, or when code branches a lot or repeats a shape assumption across files.
Apply when tempted to ask 'should I do X?' on reversible work.
Apply during planned rewrites and migrations with explicit phase boundaries. Converge on the target architecture; don't preserve smooth intermediate states with throwaway compatibility code.
Apply after completing a task, before declaring done. Verify against the real artifact (run the feature, read the actual value, inspect the diff), not a proxy, self-report, or 'it compiles.'
Apply when integrating a new requirement into an existing design.
Apply when concurrent actors might write to the same file, branch, key, or state object. Eliminate the sharing first; serialize structurally only when one shared writer is a real invariant.
Apply to multi-step work (sweeps, migrations, runs of similar edits) and to how you stack commits and PRs. Break work into small units that each end in a verifiable state, check each before the next, and order delivery so the sequence proves itself to a reviewer.
Apply when sequencing an addition, refactor, or rewrite. Remove dead code, redundant validators, and stub references first, then build on the simpler base.
Apply when you write, change, or keep a test. Assert what the code's users can observe, so that the test fails when that behavior breaks and keeps passing when only the internals change.
Apply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, exhaust variants, derive from authoritative schemas.
Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.
Spawn three parallel review subagents over the active transcript, surface learnings, and route each to a concrete edit on an existing skill. Use when the user says reflect.
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
Configure which model each tblock role uses for subagents, in GitHub Copilot or Claude Code, and record which git host tools are connected. Writes one roles file every tblock skill reads, plus a custom agent per role in Copilot. Use for /setup-tblock, configuring tblock models, or changing them.
Sharpen a task before starting: the expert approach, what the user is really after, and the right level of specification. Use for /sharpen.
Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /shootout, 'shoot it out', or when one attempt at a non-trivial artifact would lock in the wrong shape.
Keep a reviewable decision trail for long-running or unattended work: a TSV log with one row per decision (what, why, evidence, result). Local by default; commit it when a reviewer needs the trail to trust the result. Use for /show-me-your-work, autonomous or multi-phase runs, or work a human reviews after stepping away.
Fan out N parallel workers, drain them, and return one report. Use for /swarm, 'swarm this', or parallel coverage, races, gauntlets, and exploration.
Rigorous engineering with simple code and verified results. Use for /tblock-mode or requests to work in this style; routes investigations, refactors, design, explanations, change risk, competing attempts, parallel fan-out, multi-model review, large open-ended work, features, bug fixes, performance work, UI work, prototypes, writing, skill authoring and evaluation, and verification setup or upkeep.
Use only when the user explicitly asks for TDD, a failing test, or a regression test, OR when the bug has an obvious cheap local test target. Skip when the test path is unclear, expensive, integration-heavy, or not requested.
Explain a body of work plainly so a person actually understands it. Runs the how and why skills and weaves what they find into one clear explanation. Use for 'teach me this', 'help me really understand X', 'explain this change or subsystem to me'.
Layered technical-writing standard: Diátaxis structure, Google developer style sentences, STE instruction rules, Global English syntax. Use for /technical-writing or when writing or reviewing docs, RFCs, readmes, PR descriptions, or commit messages.
TypeScript best practices. Use when reading or editing any .ts or .tsx file.
Cut AI tells from any writing.
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
Use for 'why does X work this way', 'why we picked Y', design rationale, regressions, postmortems, or data-backed thresholds. Discovers available MCPs and queries each evidence category (source control, issue tracker, long-form docs, real-time chat, infrastructure observability, error tracking, product analytics warehouse) in parallel, then returns a cited read on decisions and tradeoffs. Use how for runtime behavior.