level-design
Expert game level design for planning, building, verifying, critiquing and fixing levels, maps, jump puzzles and worlds in any engine (Unreal, Unity, Godot). Covers briefs, layout and flow, verticality, pacing and beat charts, player guidance, teaching mechanics, encounters, metrics, fun checks, accessibility, blockout and playtesting, plus checker scripts for tile maps, grid puzzles, 2D platformer reach, 3D jump links and lock-and-key graphs. Deep guides for puzzle and platformer levels, 3D traversal, hidden and optional jumping puzzles, parkour, obby and KZ-style movement maps, and genre guides for shooters, stealth, horror, dungeons/metroidvanias, multiplayer, open worlds, RPGs, roguelikes, tactics, RTS, tower defense, casual/mobile, VR, co-op PvE, boss arenas/raids, racing and UGC platforms. Use whenever the user is designing, sketching, generating, blocking out, reviewing or fixing a level, map, puzzle, jumping puzzle, traversal route, arena, track or dungeon, even if they don't say "level design".