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ronishrohan/skills

v0.6.0MIT

Ronish's agent skills. Plain SKILL.md folders that work in any agent that supports the Agent Skills format.

skills

my personal agent skills. every skill is a plain folder with a SKILL.md, following the open agent skills format, so they work in any agent that reads it: claude code, cursor, codex, gemini cli, opencode, copilot, and others.

install

any agent, using the skills cli:

npx skills add ronishrohan/skills                 # pick skills and agents interactively
npx skills add ronishrohan/skills --skill <name>  # just one skill

or copy a folder from skills/ into your agent's skills directory by hand (for example ~/.claude/skills/, ~/.cursor/skills/, ~/.codex/skills/, ~/.agents/skills/).

as a plugin, where your agent supports one:

# claude code
/plugin marketplace add ronishrohan/skills
/plugin install skills@ronishrohan

skills

skillfor
pr-reviewreview a pr diff for p0, p1 and p2 issues, split into blocking and non-blocking
protocreate N distinct design prototypes in one HTML file and open it in your default browser
show-meexplain or demonstrate something in a Sodium-styled HTML page with diagrams, images, links, and interaction
ship-itreview and fix every finding before opening a PR, document the fixes, attach requested screenshots, and leave checks to GitHub

layout

skills/<name>/SKILL.md   # one folder per skill, plus references/, scripts/, playbooks/ as needed
agents/<name>.md         # subagents, for agents that support them
assets/                  # logo and images
docs/guide/              # longer how-to docs
templates/               # starting points for new skills and agents
plugin.json              # agent-plugins.org manifest
.claude-plugin/, .cursor-plugin/   # thin adapters so those agents can install it as a plugin

add a skill

  1. cp -r templates/skill skills/<name> and edit SKILL.md. keep name equal to the folder name.
  2. write instructions for any agent: don't assume one agent's tool names or commands.
  3. add a row to the skills table above and bump version in the three plugin.json files.