rcsnyder/open-uefn-kit
A small, evidence-first agent kit for building and playtesting UEFN + Verse vertical slices with GitHub Copilot and Unreal MCP.
Use UEFN's current Unreal MCP toolsets safely and efficiently. Use whenever an agent needs to inspect or modify the UEFN editor, Scene Graph, Creative devices, Verse, compilation, or play-session state.
Convert short human UEFN playtest feedback into one falsifiable gameplay hypothesis and the next tiny vertical slice. Use after the user reports what they noticed, felt, misunderstood, or disliked.
Verify a UEFN gameplay slice with compile, session, runtime, and log evidence while clearly separating machine-provable behavior from human playtest judgment.
Set up or repair the connection between UEFN and an MCP-compatible coding agent. Use when Unreal MCP is missing, disconnected, on a custom port, or the user is starting Open UEFN Kit for the first time.
Convert a loose Fortnite/UEFN gameplay request into one tiny vertical slice with explicit acceptance criteria and scope boundaries. Use before implementation when a request contains multiple ideas, vibe language, or unclear completion conditions.
Implement maintainable Verse for a small UEFN gameplay slice. Use when a device-only solution is insufficient or existing Verse must change.