nonomnonom/codeboard
Create, revise, inspect, and export editable drawings, storyboards, and 2D animation with Codeboard.
Use when starting Codeboard work, selecting an operation, or when the runtime and documentation source are not yet established. Excludes Storybook UI component work.
Use when Codeboard artwork needs drawing holds, poses, skin or curve deformation, named rig controllers, reusable controller performance, transform animation, joints, or retiming.
Use when Codeboard sound needs placement, source trimming, splitting, track changes, fades, mix checks, or synchronization after a panel retime.
Use when a Codeboard brush mark needs tuning, a custom tip is needed, or PNG, GBR, GIH, ABR, KPP, or BUNDLE brush resources must be imported.
Use when a Codeboard shot needs reframing, pan or zoom keys, a camera-only correction, or multiplane parallax.
Use when Codeboard commands fail, renders are blank or wrong, edits do not persist, timing is offset, brush imports differ, or export/render memory use blocks the task.
Use when constructing or correcting Codeboard artwork, including vector contours, replayable paint, pixel selections, masks, layer organization, and reusable static components.
Use when Codeboard work needs critique, exact-frame inspection, onion skins, validation, storyboard or movie export, or a delivery readiness check.
Use when modifying an existing Codeboard .cboard, applying review feedback, preserving a checkpoint, or resolving a stale save or actor-owned lock.
Use when a Codeboard brief needs scenes, shots, panels, production captions, or changes to storyboard order and duration.