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nonomnonom/codeboard

v1.0.0

Create, revise, inspect, and export editable drawings, storyboards, and 2D animation with Codeboard.

codeboard

Use when starting Codeboard work, selecting an operation, or when the runtime and documentation source are not yet established. Excludes Storybook UI component work.

codeboard-animate

Use when Codeboard artwork needs drawing holds, poses, skin or curve deformation, named rig controllers, reusable controller performance, transform animation, joints, or retiming.

codeboard-audio

Use when Codeboard sound needs placement, source trimming, splitting, track changes, fades, mix checks, or synchronization after a panel retime.

codeboard-brushes

Use when a Codeboard brush mark needs tuning, a custom tip is needed, or PNG, GBR, GIH, ABR, KPP, or BUNDLE brush resources must be imported.

codeboard-camera

Use when a Codeboard shot needs reframing, pan or zoom keys, a camera-only correction, or multiplane parallax.

codeboard-debug

Use when Codeboard commands fail, renders are blank or wrong, edits do not persist, timing is offset, brush imports differ, or export/render memory use blocks the task.

codeboard-draw

Use when constructing or correcting Codeboard artwork, including vector contours, replayable paint, pixel selections, masks, layer organization, and reusable static components.

codeboard-review

Use when Codeboard work needs critique, exact-frame inspection, onion skins, validation, storyboard or movie export, or a delivery readiness check.

codeboard-revise

Use when modifying an existing Codeboard .cboard, applying review feedback, preserving a checkpoint, or resolving a stale save or actor-owned lock.

codeboard-storyboard

Use when a Codeboard brief needs scenes, shots, panels, production captions, or changes to storyboard order and duration.