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hchen272/pixweft

v0.1.0MIT

A Codex plugin for building pixel games with Godot and Pixelorama, from ideas and AI-assisted art to gameplay, playtesting, and iteration.

game-build

Prepare, export, and verify Godot game builds with concise delivery notes. Use for packaging or build failures; publishing and uploading require the user's authorized scope.

game-design

Discuss and plan game experiences, mechanics, content scope, and focused playable experiments. Use for concept exploration, design tradeoffs, balancing plans, or deciding what to prototype next.

game-review

Review pixel game artwork, Godot scene integration, and playable behavior; reproduce defects and verify repairs with revision-bound evidence. Use for visual audits, playtests, screenshot feedback, and regression checks.

game-ui

Design and implement Godot game interfaces, including image-based components, layout, interaction states, animation, focus, and responsive behavior. Use for UI creation or interface defects rather than general world-scene editing.

godot-gameplay

Implement and debug Godot gameplay code, input, rules, interactions, state transitions, and game data. Use for concrete mechanics or gameplay defects in new or existing projects.

godot-scenes

Create and repair Godot 2D levels and scene composition using TileMaps, freely placed objects, layered backgrounds, reusable modules, or mixed approaches. Use for layout, collision, navigation, occlusion, and camera integration.

pixel-art

Plan and produce pixel game artwork using reference-aware image prompts and Pixelorama import, including sprites, animation, scene assets, tiles, and UI art. Also supports prompt-only requests and scoped edits to existing artwork.

pixweft

Coordinate end-to-end pixel game development in Godot with Pixelorama, from idea discussion to playable prototypes, production, review, and builds. Use for broad or multi-discipline game requests; route precise local tasks to the relevant specialist.