tune-economy
Playbook for finding and fixing an imbalance in a game's in-game economy (inflation, a dominant source, an unused sink, a stalled premium conversion) and shipping the fix as a measurable, reversible experiment. Load when the user asks about currency balance, prices, rewards, or inflation.
Pinned to revision 32ca66da5505, so it is the text this page describes rather than whatever the author pushed since.
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