launch-liveops-event
Playbook for running a measurable LiveOps event in a game (a double-XP weekend, a limited-time shop, a seasonal currency): configuration changes shipped as a holdout experiment with a staged rollout, a KPI dashboard, and a readout afterwards. Load when the user wants to plan, launch, or read out an in-game event.
Pinned to revision 32ca66da5505, so it is the text this page describes rather than whatever the author pushed since.
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