cut-game-build
Recipe for producing a Unity release candidate and shipping it - scope freeze, content and asset audit, build configuration and automation, test pass, profiling on target hardware, save compatibility check, release checklist, versioning and changelog, provider-neutral store or distribution upload, post-release monitoring with a hotfix path, and retrospective. Names the skills to apply at each step, the exit check, and what to hand forward. Load when preparing a Unity build for testers, a demo, or a public release.
Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.
Files
Every link opens the file at its source, pinned to the revision this page describes.