build-game-feature
Recipe for taking a Unity game feature from concept to playable - the design question, mechanic and system design, balance placeholders, architecture fit, a vertical slice, input, camera and UI hooks, save impact, tests, profiling, playtest and iteration, and asset integration. Names the skills to apply at each step, the exit check, and what to hand forward. Load when asked to build, prototype, or add a gameplay feature in Unity and see it playable.
Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.
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