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davidbirchall/squad-skills-shared

v0.4.0

Shared engineering capabilities that apply across frontend, backend, AI and game development: software architecture, technical design, TypeScript conventions, testing strategy, application security, performance engineering, code review, debugging, dependency management, and technical documentation.

dependency-management

Dependency management for any stack - choosing dependencies (need, maintenance health, licence, size, security record, transitive cost), committed lockfiles, pinning vs ranges, reading semver, update cadence and automated update PRs (Renovate and Dependabot principles), batching and grouping, major upgrade process with changelog reading and tests, audit and vulnerability triage by reachability and severity, licence compliance, removing unused dependencies, supply chain risks (typosquatting, install scripts, provenance), vendoring and forks, peer dependencies, deprecations, monorepo single-version policy, and Unity packages. Load when adding, upgrading, auditing or removing a dependency, configuring update bots, or responding to a vulnerability report.

Read SKILL.md at the source

Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.

Files

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