build-systems
Build system principles for TypeScript/Node, Nuxt and Unity projects - deterministic and hermetic builds, lockfiles and frozen installs, dependency pinning and automated updates, caching and incremental builds, build-time vs runtime configuration, artifact naming, checksums and provenance, reproducibility checks, and measuring build speed. Tool-neutral with pnpm examples. Load when making builds repeatable, fixing works-on-my-machine failures, tuning caches, separating build and runtime config, producing release artifacts, or slowing-build investigations.
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