worldbuilding
Designing coherent fictional settings - premise and scope, the worldbuilding iceberg, rules of the world, geography, history, cultures, factions, economy, technology or magic, internal consistency rules, and a world bible - for games, film, animation, and books. Load when inventing a setting, writing a world bible, checking a world for contradictions, deciding how much to build, or supplying setting facts to story and design work.
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