visual-development
Exploring and proving the look of a project before and during production - thumbnails, concept and environment studies, colour scripts, keyframes, lighting studies, key art, and look-dev decisions - for games, film, animation, and illustrated books. Load when exploring visual options, building a colour script, designing key environments or keyframes, pitching a look, or locking a final visual direction from a style guide.
Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.
Files
Every link opens the file at its source, pinned to the revision this page describes.