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davidbirchall/squad-skills-business

v0.1.0

Solo-business skills for individual makers of software and games: licensing and IP, privacy and data retention, pricing and monetisation, payments and billing, and product analytics. Provider-neutral and not legal advice.

pricing-and-monetisation

Pricing and monetisation for a solo maker of software and games - pricing models (one-time, subscription, usage-based, freemium, ads, in-app purchase, premium games), cost-plus floor from real unit costs including LLM and API costs, value-based ceiling, price experiments with little traffic, tiers (maximum three), refunds and trials, game monetisation ethics and dark-pattern anti-patterns, pricing page as structured data, regional pricing, and recording price decisions with assumptions. Load when setting or changing a price, choosing a business model, designing tiers or trials, adding in-app purchases or ads, or reviewing monetisation for manipulative patterns.

Read SKILL.md at the source

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