licensing-and-ip
Licensing and intellectual property for a solo maker of software and games - choosing a licence for your own code (permissive, copyleft, source-available), dependency licence compatibility and auditing with licence scans and SBOMs, copyleft traps for distributed apps and games, asset licensing for fonts, art, audio and 3D models, attribution records, AI-generated content and training-data provenance, trademarks and names, third-party and contributor code provenance, an asset-and-licence register template, and store or platform terms. Load when picking a licence, adding a dependency or asset, shipping a build, using AI-generated content, or naming a product.
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