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bsmi021/blender-inspect

v0.1.0MIT

Depth, surface and topology inspection of Blender scenes: mesh defect audits, depth-revealing renders and depth-ordering reports read from the scene itself.

blender-inspect

An agent plugin that lets coding agents see what a Blender scene actually contains: depth, surface imperfections and topology defects, read from the scene itself rather than guessed from flat renders.

Agents modeling in Blender usually get orthographic, flat-lit renders with no depth data. Those hide flipped faces, dents, holes and interpenetrating parts. The scene already holds exact depth and topology; this plugin exposes it.

It ships alongside pil-agent-plugin in the same repository and marketplace. pil-agent-plugin stays the image-measurement plugin; blender-inspect is the home of the Blender tools.

Privacy and data sent

Everything runs locally in a headless Blender process. The plugin has no telemetry, hosted service, account or API key. See Privacy policy.

Requirements

  • Python 3.11+ for the host-side wrapper scripts (standard library only)
  • Blender (tested with Blender 5.2). The scripts find it in this order: --blender-executable, the BLENDER_INSPECT_BLENDER environment variable, C:/Program Files/Blender Foundation/Blender 5.2/blender.exe, then blender on PATH.

Blender always runs with --factory-startup --background, so user add-ons and preferences never load into an inspection run.

Layout

PathRole
plugin.jsonPortable Agent Plugins 1.0.0 manifest
.claude-plugin/plugin.jsonClaude Code manifest
.codex-plugin/plugin.jsonCodex manifest and interface metadata
scripts/blender_common.pyBlender discovery, headless launch, sentinel parsing and the refusal contract shared by every blender_*.py tool
skills/, agents/Skills and the inspector agent
tests/test_bi_*.py; Blender-dependent tests skip when Blender is missing
evals/claude plugin eval suite

Every tool follows one refusal contract: when it cannot answer (no Blender, unreadable .blend, a probe that did not finish cleanly) it exits 2 with byte-empty stdout and a one-line reason on stderr.

Development

From the repository root:

uv run pytest -q plugins/blender-inspect/tests

Status

0.1.0 — First release of blender-inspect. A second plugin in the pil-agent-plugin marketplace that reads depth and defects from the Blender scene itself: blender_mesh_audit (ten mesh-defect classes with locations), blender_inspect_render (depth, normal, matcap, cavity and related modes from one camera), blender_depth_order (which object is in front, per view), plus the canonical blender_mesh, blender_fit, blender_render and blender_multiview_render, the model-inspection and bootstrap skills and the blender-model-inspector agent. The matching pil_blender_* copies in pil-agent-plugin are deprecated. Evals are not shipped: claude plugin eval refuses any case that grants Bash on Windows.

0.1.0 — Plugin scaffold and shared Blender launcher. First release of blender-inspect as a second plugin in the pil-agent-plugin marketplace, with the four-manifest set and scripts/blender_common.py.

License

MIT. See LICENSE.