blender-inspect
An agent plugin that lets coding agents see what a Blender scene actually contains: depth, surface imperfections and topology defects, read from the scene itself rather than guessed from flat renders.
Agents modeling in Blender usually get orthographic, flat-lit renders with no depth data. Those hide flipped faces, dents, holes and interpenetrating parts. The scene already holds exact depth and topology; this plugin exposes it.
It ships alongside pil-agent-plugin in the same repository
and marketplace. pil-agent-plugin stays the image-measurement plugin;
blender-inspect is the home of the Blender tools.
Privacy and data sent
Everything runs locally in a headless Blender process. The plugin has no telemetry, hosted service, account or API key. See Privacy policy.
Requirements
- Python 3.11+ for the host-side wrapper scripts (standard library only)
- Blender (tested with Blender 5.2). The scripts find it in this order:
--blender-executable, theBLENDER_INSPECT_BLENDERenvironment variable,C:/Program Files/Blender Foundation/Blender 5.2/blender.exe, thenblenderonPATH.
Blender always runs with --factory-startup --background, so user add-ons and
preferences never load into an inspection run.
Layout
| Path | Role |
|---|---|
plugin.json | Portable Agent Plugins 1.0.0 manifest |
.claude-plugin/plugin.json | Claude Code manifest |
.codex-plugin/plugin.json | Codex manifest and interface metadata |
scripts/blender_common.py | Blender discovery, headless launch, sentinel parsing and the refusal contract shared by every blender_*.py tool |
skills/, agents/ | Skills and the inspector agent |
tests/ | test_bi_*.py; Blender-dependent tests skip when Blender is missing |
evals/ | claude plugin eval suite |
Every tool follows one refusal contract: when it cannot answer (no Blender,
unreadable .blend, a probe that did not finish cleanly) it exits 2 with
byte-empty stdout and a one-line reason on stderr.
Development
From the repository root:
uv run pytest -q plugins/blender-inspect/tests
Status
0.1.0 — First release of blender-inspect. A second plugin in the
pil-agent-plugin marketplace that reads depth and defects from the Blender
scene itself: blender_mesh_audit (ten mesh-defect classes with locations),
blender_inspect_render (depth, normal, matcap, cavity and related modes from
one camera), blender_depth_order (which object is in front, per view), plus
the canonical blender_mesh, blender_fit, blender_render and
blender_multiview_render, the model-inspection and bootstrap skills and the
blender-model-inspector agent. The matching pil_blender_* copies in
pil-agent-plugin are deprecated. Evals are not shipped: claude plugin eval
refuses any case that grants Bash on Windows.
0.1.0 — Plugin scaffold and shared Blender launcher. First release of
blender-inspect as a second plugin in the pil-agent-plugin marketplace,
with the four-manifest set and scripts/blender_common.py.
License
MIT. See LICENSE.