atrinik/atrinik-development
Reusable Atrinik development skills with portable public references.
Change classic C17/CMake code, headers, and generated consumers; excludes Rust/Go replacements.
Change authored content on main, including maps, archetypes, media, and scripts.
Publish Atrinik PRs, govern GitHub policy, or review and explicitly merge native PR stacks.
Synchronize Atrinik agent and contributor guidance after contract changes or during drift reviews.
Deliver a selected Atrinik issue or PR to a validated handoff; resume bound work through its existing protocol. Explicit invocation only.
Qualify Classic Linux Vulkan on assigned real hardware for release acceptance.
Coordinate work across checkouts, profiles, worktrees, cleanup, releases, or wrapper CLI and layout.
Deliver ordered Atrinik master issues through child work, merge gates, integration review, and final handoff. Explicit $atrinik-program-delivery invocation only.
Coordinate authorized Atrinik multi-issue projects across repositories, owned worktrees, dependencies, review, and acceptance.
Change GP1, metaserver, classic, QUIC, or ADS wire contracts and their producers or consumers.
Run or diagnose isolated classic servers and supervised topologies through ./atrinik.
Provision deterministic classic account/character scenarios with isolated state through ./atrinik.
Implement and validate Classic Atrinik C17 and CMake changes across client, server, and libatrinik. Use for native code, shared APIs, build integration, or Classic editor packaging; use the protocol and runtime specialists when those contracts are involved.
Change Classic Atrinik command identities or packet contracts with coordinated schema, generator, producer, consumer, compatibility, and malformed-input validation. Use for Classic wire changes, not the replacement stack's protocol.
Run and verify an isolated Classic Atrinik client/server scenario through the workspace wrapper, including prerequisites, behavioral proof, logs, and cleanup. Use for Classic gameplay, rendering, persistence, or connection checks that need a running system.