accelbyte/accelbyte-ai-plugins
Public AI coding agents, skills, and MCP servers for AccelByte.
Use before working with AccelByte skills or when a request mentions AccelByte, AGS, AMS, Extend, Matchmaking, ADT, IAM, namespaces, SDKs, AccelByte CLI, or AccelByte MCP servers. Establishes AccelByte skill routing, grounding rules, and host-native progress tracking across harnesses.
AccelByte Gaming Services (AGS) — managed game backend. Covers player auth (IAM), lobby, sessions, matchmaking, leaderboards, achievements, store, wallet, entitlements, analytics, social, and more. Default landing skill for any AccelByte question not pinned to ags-extend. Use whenever the user mentions AccelByte, AGS, IAM, OAuth clients, PCCU, namespaces, or any AGS module — even without saying 'AGS' explicitly.
AccelByte Extend — custom server-side game logic on AGS. Use for choosing an Extend pattern (Override, Event Handler, Service Extension), scaffolding a service, deploying to AGS, running locally, testing, and debugging.
Use when the user wants an AI colleague for their AccelByte integration — a health check of an AGS-integrated repo (incomplete integrations, deprecated APIs, auth-token safety, error resilience, cross-referenced against the live namespace when credentials are present), what an engine SDK upgrade would break, whether one AMS fleet or Extend app is sized right ('check my AMS or Extend app CPU and memory usage and advise the optimal settings'), wants a document kept in the studio's memory ('remember this technical design'), or asks what the teammate can do. Umbrella router for the dev and liveops teammate personas; routes to exactly one subskill per invocation.