improve-retention
Diagnose and fix retention problems using behavior design (B=MAP). Use when the user mentions "users sign up but dont stick around", "activation rate", "onboarding friction", "retention metrics", "why users dont complete", "churn analysis", or "aha moment". Also trigger when analyzing cohort retention curves, designing activation milestones, reducing time-to-value for new users, or investigating why users quit after their first session. Covers the Ability Chain, prompt design, and tiny behaviors that compound. For habit loops and variable rewards, see hooked-ux. For intrinsic motivation, see drive-motivation.
- Version
- 1.4.0
- License
- MIT
Pinned to revision 6bac1534f9f2, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/improve-retention/SKILL.md
- skills/improve-retention/references/ability-chain.md
- skills/improve-retention/references/behavior-model.md
- skills/improve-retention/references/case-studies.md
- skills/improve-retention/references/motivation-waves.md
- skills/improve-retention/references/product-applications.md
- skills/improve-retention/references/prompt-design.md
- skills/improve-retention/references/tiny-habits.md
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