drive-motivation
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
- Version
- 1.4.0
- License
- MIT
Pinned to revision 6bac1534f9f2, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/drive-motivation/SKILL.md
- skills/drive-motivation/references/applications.md
- skills/drive-motivation/references/autonomy.md
- skills/drive-motivation/references/case-studies.md
- skills/drive-motivation/references/extrinsic-rewards.md
- skills/drive-motivation/references/mastery.md
- skills/drive-motivation/references/purpose.md
- skills/drive-motivation/references/type-i.md
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