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wondelai/team-motivation

v1.6.0MIT

Team motivation and management skills including Daniel Pink's Autonomy, Mastery, Purpose (AMP) principles and Andy Grove's High Output Management (leverage, one-on-ones, OKRs, task-relevant maturity)

drive-motivation

Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.

Version
1.4.0
License
MIT
Read SKILL.md at the source

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