vne-backend-matrix
List which GPU backends a shader, binding, or resource change must hit (Vulkan, Metal, WebGPU, Null). Use when editing pipelines, descriptors, swapchains, or cross-compiled shaders.
Pinned to revision f171a7c97489, so it is the text this page describes rather than whatever the author pushed since.
Files
Every link opens the file at its source, pinned to the revision this page describes.