charter-game-design
Game design for creating or improving how a game plays: connect rules, information, controls, pacing and progression to the intended player experience. Not engine setup, interface styling or technical QA alone.
Pinned to revision b953ac503991, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/charter-game-design/SKILL.md
- skills/charter-game-design/METHOD.md
- skills/charter-game-design/agents/openai.yaml
- skills/charter-game-design/references/control-and-feedback.md
- skills/charter-game-design/references/discovery-expression-and-social-play.md
- skills/charter-game-design/references/learning-pacing-and-play-observation.md
- skills/charter-game-design/references/rules-and-balance.md
Every link opens the file at its source, pinned to the revision this page describes.