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sigfai/universal-modder

v0.2.0MIT

Mod almost any game you own with an AI agent: engine recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos, and a shared knowledge base of how games were modded.

share-field-notes

Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.

Read SKILL.md at the source

Pinned to revision dc542aeac7b1, so it is the text this page describes rather than whatever the author pushed since.

Files

Every link opens the file at its source, pinned to the revision this page describes.