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sigfai/universal-modder

v0.2.0MIT

Mod almost any game you own with an AI agent: engine recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos, and a shared knowledge base of how games were modded.

game-automation

Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.

Read SKILL.md at the source

Pinned to revision dc542aeac7b1, so it is the text this page describes rather than whatever the author pushed since.

Files

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